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Force and Motion

Force and Motion is the largest single chapter in MDCAT Physics. The PMDC 2026 syllabus expects you to master kinematics (displacement, velocity, acceleration), Newton's three laws, momentum and impulse, elastic vs inelastic collisions, and the equations of projectile motion. Expect 4-6 MCQs in the actual paper.

PMC Table of Specifications. This chapter spans eleven PMDC subtopics from displacement through Newton's laws to projectile motion. Numerical practice is the single biggest predictor of marks.

Displacement

Displacement is the shortest straight-line vector from initial to final position. It is a vector quantity with both magnitude and direction. SI unit: metre (m).

Distance, by contrast, is a scalar — the total length of path travelled. A runner completing one lap of a 400 m track has covered 400 m of distance but zero displacement.

Velocity

Velocity is the rate of change of displacement: v = Δs/Δt. It is a vector with SI unit m/s.

Acceleration

Acceleration is the rate of change of velocity: a = Δv/Δt. SI unit: m/s². Acceleration is a vector and can be positive (speeding up in the chosen positive direction) or negative (deceleration / retardation).

Uniform and Variable Acceleration

Uniform acceleration means the velocity changes by equal amounts in equal time intervals. Free-fall under gravity (g = 9.8 m/s²) is the canonical example. Equations of motion (SUVAT) apply only to uniform acceleration:

Variable (non-uniform) acceleration occurs when the rate of change of velocity itself changes with time. SUVAT no longer applies; use calculus (a = dv/dt).

Displacement-Time Graph

A graph of displacement (y-axis) against time (x-axis) reveals the motion at a glance:

The slope of the displacement-time graph at a point is the instantaneous velocity at that instant. For a velocity-time graph the slope gives acceleration and area under the graph gives displacement.

Newton's Laws of Motion

Newton's three laws — statement, equation, everyday example
LawStatementEquationDefines / explainsEveryday example
1st (inertia)A body stays at rest or in uniform motion unless a net external force acts on it.If Fnet = 0 → a = 0Inertia; concept of inertial framePassenger lurches forward when a bus stops suddenly
2nd (acceleration)Net force equals rate of change of momentum.F = dp/dt = ma (constant mass)Quantitative link between force, mass, and accelerationPushing an empty trolley vs a loaded trolley with the same force
3rd (action-reaction)Every action has an equal and opposite reaction; the two forces act on different bodies.FAB = −FBAPair-wise force interactionRocket propulsion, walking, recoil of a gun, swimming
Common trap. "Action-reaction pairs cancel each other out" — FALSE. They act on different bodies, so they never cancel. A book resting on a table: the book pushes down on the table (action) and the table pushes up on the book (reaction).

Newton's Second Law and Linear Momentum

Linear momentum: p = mv (vector, SI unit kg·m/s). Newton's second law in its most general form is F = dp/dt. For a constant mass body this reduces to F = ma.

Impulse J = F·Δt = Δp — the change in momentum produced by a force acting for time Δt. SI unit: N·s. The area under a force-time graph equals impulse.

Law of conservation of linear momentum: in the absence of external forces, the total momentum of an isolated system is conserved.

Newton's Third Law

Examples of action-reaction pairs:

Momentum and Explosive Forces

An explosion is a process in which an object initially at rest breaks apart. Total momentum before = 0, so total momentum after must also be 0; the fragments fly apart with equal and opposite momenta.

Recoil example: a 4 kg gun fires a 0.02 kg bullet at 400 m/s. By conservation: mgV = mbv ⇒ V = (0.02 × 400)/4 = 2 m/s backwards.

Collision (Elastic and Inelastic)

Elastic vs Inelastic vs Perfectly inelastic collision
PropertyElasticInelasticPerfectly inelastic
Momentum conserved?YesYesYes
Kinetic energy conserved?YesNo (some converted to heat / sound / deformation)No (maximum loss of KE)
Bodies after collisionSeparateSeparateStick together → common velocity
Coefficient of restitution ee = 10 < e < 1e = 0
ExamplesGas molecules, hard billiard balls (approx)Most everyday collisions, ball bouncing, car crash with reboundLump of clay hitting wall, bullet embedding in block, accident with crumple-zone
Final velocity (1-D)v1′, v2′ from elastic formulasFrom momentum + e equationv = (m1u1 + m2u2) / (m1 + m2)

1-D elastic collision formulas

For two bodies moving along a line:

Special cases: If m1 = m2 the bodies exchange velocities. If a small body strikes a much heavier stationary body, it rebounds with almost the same speed.

Projectile Motion (Height, Range, Time of Flight, Max Angle)

A projectile is a body thrown into the air with an initial velocity and subsequently moving under gravity alone (air resistance neglected). Horizontal and vertical motions are independent.

For a projectile launched at angle θ with initial speed v:

Memory aid. "Sine for height, sin-2θ for range, 45° is king." Maximum range comes at 45°; same range at complementary angles 30°&60°.

Worked MCQs

Five MCQs that capture the high-yield testing patterns for this chapter.

Q1. A body starts from rest and accelerates uniformly at 4 m/s². Its velocity after 5 s is:

  • 9 m/s
  • 10 m/s
  • 15 m/s
  • 20 m/s

Use v = u + at with u = 0: v = 0 + 4 × 5 = 20 m/s.

Q2. A 0.05 kg ball is hit by a bat for 0.01 s, changing its velocity from +20 m/s to −20 m/s. The average force exerted by the bat is:

  • 100 N
  • 150 N
  • 200 N
  • 400 N

Impulse J = Δp = m(v − u) = 0.05 × (−20 − 20) = −2 N·s. Magnitude of force = |J|/Δt = 2/0.01 = 200 N.

Q3. The maximum range of a projectile occurs at an angle of:

  • 30°
  • 45°
  • 60°
  • 90°

R = v²sin(2θ)/g is maximised when sin(2θ) = 1 i.e. 2θ = 90° or θ = 45°.

Q4. In an elastic collision between two equal masses, one moving and the other at rest, after the collision:

  • Both move with the same velocity
  • Both come to rest
  • The moving body stops and the stationary body moves with the original velocity
  • They stick together

For m1 = m2, v1′ = u2 = 0 and v2′ = u1. Velocities are exchanged — a classic Newton's-cradle outcome.

Q5. Newton's third law of motion implies that:

  • Action and reaction cancel each other
  • Action and reaction act on different bodies
  • Action is greater than reaction
  • Reaction always acts after a delay

Action-reaction pairs are equal in magnitude, opposite in direction, simultaneous, and act on two different bodies — therefore they never cancel each other.

Quick Recap

Test yourself. Take a timed Force and Motion quiz or browse all Physics MCQs to lock these concepts in.