Force and Motion
Force and Motion is the largest single chapter in MDCAT Physics. The PMDC 2026 syllabus expects you to master kinematics (displacement, velocity, acceleration), Newton's three laws, momentum and impulse, elastic vs inelastic collisions, and the equations of projectile motion. Expect 4-6 MCQs in the actual paper.
Displacement
Displacement is the shortest straight-line vector from initial to final position. It is a vector quantity with both magnitude and direction. SI unit: metre (m).
Distance, by contrast, is a scalar — the total length of path travelled. A runner completing one lap of a 400 m track has covered 400 m of distance but zero displacement.
Velocity
Velocity is the rate of change of displacement: v = Δs/Δt. It is a vector with SI unit m/s.
- Average velocity = total displacement / total time.
- Instantaneous velocity = limit of average velocity as Δt → 0; equals ds/dt.
- Speed is the magnitude of velocity (a scalar).
Acceleration
Acceleration is the rate of change of velocity: a = Δv/Δt. SI unit: m/s². Acceleration is a vector and can be positive (speeding up in the chosen positive direction) or negative (deceleration / retardation).
Uniform and Variable Acceleration
Uniform acceleration means the velocity changes by equal amounts in equal time intervals. Free-fall under gravity (g = 9.8 m/s²) is the canonical example. Equations of motion (SUVAT) apply only to uniform acceleration:
- v = u + at
- s = ut + ½at²
- v² = u² + 2as
- s = ½(u + v)t
Variable (non-uniform) acceleration occurs when the rate of change of velocity itself changes with time. SUVAT no longer applies; use calculus (a = dv/dt).
Displacement-Time Graph
A graph of displacement (y-axis) against time (x-axis) reveals the motion at a glance:
- Horizontal line → body at rest.
- Straight inclined line → uniform velocity. Slope = velocity.
- Curved (concave-up) line → accelerating.
- Curved (concave-down) → decelerating.
The slope of the displacement-time graph at a point is the instantaneous velocity at that instant. For a velocity-time graph the slope gives acceleration and area under the graph gives displacement.
Newton's Laws of Motion
| Law | Statement | Equation | Defines / explains | Everyday example |
|---|---|---|---|---|
| 1st (inertia) | A body stays at rest or in uniform motion unless a net external force acts on it. | If Fnet = 0 → a = 0 | Inertia; concept of inertial frame | Passenger lurches forward when a bus stops suddenly |
| 2nd (acceleration) | Net force equals rate of change of momentum. | F = dp/dt = ma (constant mass) | Quantitative link between force, mass, and acceleration | Pushing an empty trolley vs a loaded trolley with the same force |
| 3rd (action-reaction) | Every action has an equal and opposite reaction; the two forces act on different bodies. | FAB = −FBA | Pair-wise force interaction | Rocket propulsion, walking, recoil of a gun, swimming |
Newton's Second Law and Linear Momentum
Linear momentum: p = mv (vector, SI unit kg·m/s). Newton's second law in its most general form is F = dp/dt. For a constant mass body this reduces to F = ma.
Impulse J = F·Δt = Δp — the change in momentum produced by a force acting for time Δt. SI unit: N·s. The area under a force-time graph equals impulse.
Law of conservation of linear momentum: in the absence of external forces, the total momentum of an isolated system is conserved.
Newton's Third Law
Examples of action-reaction pairs:
- Walking: foot pushes ground backward, ground pushes foot forward.
- Rocket propulsion: hot gases pushed downward, rocket pushed upward.
- Swimming: hands push water back, water pushes swimmer forward.
- Recoil of a gun: bullet pushed forward, gun pushed back into shoulder.
Momentum and Explosive Forces
An explosion is a process in which an object initially at rest breaks apart. Total momentum before = 0, so total momentum after must also be 0; the fragments fly apart with equal and opposite momenta.
Recoil example: a 4 kg gun fires a 0.02 kg bullet at 400 m/s. By conservation: mgV = mbv ⇒ V = (0.02 × 400)/4 = 2 m/s backwards.
Collision (Elastic and Inelastic)
| Property | Elastic | Inelastic | Perfectly inelastic |
|---|---|---|---|
| Momentum conserved? | Yes | Yes | Yes |
| Kinetic energy conserved? | Yes | No (some converted to heat / sound / deformation) | No (maximum loss of KE) |
| Bodies after collision | Separate | Separate | Stick together → common velocity |
| Coefficient of restitution e | e = 1 | 0 < e < 1 | e = 0 |
| Examples | Gas molecules, hard billiard balls (approx) | Most everyday collisions, ball bouncing, car crash with rebound | Lump of clay hitting wall, bullet embedding in block, accident with crumple-zone |
| Final velocity (1-D) | v1′, v2′ from elastic formulas | From momentum + e equation | v = (m1u1 + m2u2) / (m1 + m2) |
1-D elastic collision formulas
For two bodies moving along a line:
- v1′ = ((m1 − m2)u1 + 2m2u2)/(m1 + m2)
- v2′ = ((m2 − m1)u2 + 2m1u1)/(m1 + m2)
Special cases: If m1 = m2 the bodies exchange velocities. If a small body strikes a much heavier stationary body, it rebounds with almost the same speed.
Projectile Motion (Height, Range, Time of Flight, Max Angle)
A projectile is a body thrown into the air with an initial velocity and subsequently moving under gravity alone (air resistance neglected). Horizontal and vertical motions are independent.
For a projectile launched at angle θ with initial speed v:
- Time of flight: T = 2v·sinθ/g
- Maximum height: H = v²·sin²θ/(2g)
- Horizontal range: R = v²·sin(2θ)/g
- Maximum range occurs at θ = 45°: Rmax = v²/g.
- Two angles θ and (90° − θ) give the same range.
- Trajectory is a parabola: y = x·tanθ − gx²/(2v²cos²θ).
Worked MCQs
Five MCQs that capture the high-yield testing patterns for this chapter.
Q1. A body starts from rest and accelerates uniformly at 4 m/s². Its velocity after 5 s is:
Use v = u + at with u = 0: v = 0 + 4 × 5 = 20 m/s.
Q2. A 0.05 kg ball is hit by a bat for 0.01 s, changing its velocity from +20 m/s to −20 m/s. The average force exerted by the bat is:
Impulse J = Δp = m(v − u) = 0.05 × (−20 − 20) = −2 N·s. Magnitude of force = |J|/Δt = 2/0.01 = 200 N.
Q3. The maximum range of a projectile occurs at an angle of:
R = v²sin(2θ)/g is maximised when sin(2θ) = 1 i.e. 2θ = 90° or θ = 45°.
Q4. In an elastic collision between two equal masses, one moving and the other at rest, after the collision:
For m1 = m2, v1′ = u2 = 0 and v2′ = u1. Velocities are exchanged — a classic Newton's-cradle outcome.
Q5. Newton's third law of motion implies that:
Action-reaction pairs are equal in magnitude, opposite in direction, simultaneous, and act on two different bodies — therefore they never cancel each other.
Quick Recap
- SUVAT: v = u + at, s = ut + ½at², v² = u² + 2as.
- Newton's laws: inertia → F = ma = dp/dt → action-reaction.
- Momentum p = mv; impulse J = FΔt = Δp.
- Elastic: KE + p conserved; Inelastic: only p conserved.
- Projectile: T = 2v·sinθ/g, H = v²sin²θ/(2g), R = v²sin(2θ)/g.
- Maximum range at 45°; equal range at θ and 90°−θ.